Tuesday, February 14, 2017

Ruminations of the Rune Priestess

A buddy of mine is planning a viking-themed hex crawl using Lamentations of the Flame Princess. He wanted some help on fluffing out the classes, so I obliged. The rough draft of classes to follow:

Ruminations of the Rune Priestess

Myrkr, by TheFoxAndTheRaven

Ability Scores generated per normal. Classes are as follows:

Thegn: The warrior class. Maps to fighter in every way.

Goethi: Seers and spiritual advisors. Maps to cleric. Shuffle the spell list around to make it more of a divination/will of the gods type character.

Seidermenn/Volva: Sorcerers that are distrusted by society at large. Volva at least have the respect of being wise-women, but as sorcery is seen as women's magic, Seidermenn are doubly stigmatized. Maps to Magic User.

Carl: low-born men who haven't the martial training of the warrior class, but make themselves useful in other ways. Maps to Specialist.

Berserker: warrior-shaman that follow bear totems and work themselves up into a frenzy before battle. Maps to dwarves as a class, but loses Architecture. Instead, they get a bonus to AB and Damage when they work themselves into a rage. This bonus starts at +3 at level 1, and increases by 1 at levels 4, 7, and 11. Working themselves into a state of berserk takes a full round and can last for a number of rounds equal to Constitution mod+level.

Wolf-Skins: Warrior-shaman that follow a wolf totem. Maps to halfling, but they lose the size restriction and gain access to the same combat options as a fighter.

Blooded: Men who can trace their ancestry back to the Alfar or other land spirits. Maps to elf, save that they use Charisma as a casting stat instead of Intelligence and cannot make use of spell research. Their powers are innate. Like Seidermenn or Volva, if their status is known they will suffer a stigma.

Changes to Equipment
The cost of items are unchanged. Plate armor does not exist. Chain and leather only, though adding a helmet is worth +1AC and costs 25SP. Horses do not wear barding in this period. Lances, Polearms, Mancatchers, Rapiers and crossbows as listed in the standard equipment list are unavailable. There are no ships larger (or more expensive) than a Cog. Otherwise, use common sense for equipment availability.

I'll dabble with the spell list later, but this is enough to get us started.

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